The OmniGlobe comes with two software packages pre-installed:
ARC’s OmniExplorer™ presentation software allows for OmniGlobe owners to quickly and easily change the content displayed on the OmniGlobe. This can be done by an administrator behind the scenes to periodically change the OmniGlobe content, or by a teacher or instructor wishing to give a specific presentation. Adding new content is as easy as creating and saving images into an appropriate file folder. OmniExplorer will take care of changing the geometry of the image so that it is displayed correctly on the OmniGlobe and will automatically generate icons for that content for selection using a mouse or touch screen.
The OmniExplorer software provides for many possible levels of viewer interactivity allowing for the viewer to change images or animated sequences, rotate and tilt images and animations while playing, and go backward and forward in an animated sequence. Multiple projects can be created for various topics, and linked together for a hierarchical organization if desired. A presentation on the solar system could include sub-projects dealing with specific planets, their moons, the sun, and other space related content. A presentation on global warming issues could tie together climate data, human impact, and ecological impact.
OmniExplorer serves for both presentation design and for viewer interactive exhibits. In design mode, the project designer can create custom presentations or content screens for the OmniGlobe. Animations, images, and interface behaviors can be selected and assigned to touch screen buttons for use during the presentation or for user interactivity. In exhibit mode, the project design features don’t appear so that visitors can only select the images or animations offered by the active project.
Sample Project Screens (Click to enlarge)
ARC’s Geometer™ Software:
Geometer™ is used for formatting movies for the spherical screen geometry and converting rectangular frame sequences to a geometry that is best for interactive animations. Input frames are existing 2:1 rectangular images, or such frames created in a 2D animation program such as Adobe AfterEffects®. Input frames can also be created with 3D animation software by using Geometer™ to combine four camera views. Such frame sequences are then converted by the Geometer™ into the required “super fisheye” geometry before final movie compilation using an appropriate animation codec. Although movies are not as interactive as images and animated sequences, they are appropriate for “story-telling” presentations. They may be long duration and incorporate many graphic sources and effects including audio narration and music. For exhibits using only movies, two or more movies can be selected from a html interface designed for the exhibit.